/*
 * $Id: uvproject.c 35821 2011-03-27 15:54:20Z campbellbarton $
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/blenlib/intern/uvproject.c
 *  \ingroup bli
 */


#include <math.h>

#include "MEM_guardedalloc.h"

#include "DNA_camera_types.h"
#include "DNA_object_types.h"

#include "BLI_math.h"
#include "BLI_uvproject.h"

typedef struct UvCameraInfo {
	float camangle;
	float camsize;
	float xasp, yasp;
	float shiftx, shifty;
	float rotmat[4][4];
	float caminv[4][4];
	short do_persp, do_pano, do_rotmat;
} UvCameraInfo;

void project_from_camera(float target[2], float source[3], UvCameraInfo *uci)
{
	float pv4[4];

	copy_v3_v3(pv4, source);
	pv4[3]= 1.0;

	/* rotmat is the object matrix in this case */
	if(uci->do_rotmat)
		mul_m4_v4(uci->rotmat, pv4);

	/* caminv is the inverse camera matrix */
	mul_m4_v4(uci->caminv, pv4);

	if(uci->do_pano) {
		float angle= atan2f(pv4[0], -pv4[2]) / ((float)M_PI * 2.0f); /* angle around the camera */
		if (uci->do_persp==0) {
			target[0]= angle; /* no correct method here, just map to  0-1 */
			target[1]= pv4[1] / uci->camsize;
		}
		else {
			float vec2d[2]; /* 2D position from the camera */
			vec2d[0]= pv4[0];
			vec2d[1]= pv4[2];
			target[0]= angle * ((float)M_PI / uci->camangle);
			target[1]= pv4[1] / (len_v2(vec2d) * uci->camsize);
		}
	}
	else {
		if (pv4[2]==0.0f) pv4[2]= 0.00001f; /* don't allow div by 0 */

		if (uci->do_persp==0) {
			target[0]= (pv4[0]/uci->camsize);
			target[1]= (pv4[1]/uci->camsize);
		}
		else {
			target[0]= (-pv4[0]*((1.0f/uci->camsize)/pv4[2])) / 2.0f;
			target[1]= (-pv4[1]*((1.0f/uci->camsize)/pv4[2])) / 2.0f;
		}
	}

	target[0] *= uci->xasp;
	target[1] *= uci->yasp;
	
	/* adds camera shift + 0.5 */
	target[0] += uci->shiftx;
	target[1] += uci->shifty;
}

/* could rv3d->persmat */
void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
{
	float pv[3], pv4[4], x= 0.0, y= 0.0;

	mul_v3_m4v3(pv, rotmat, source);

	copy_v3_v3(pv4, source);
	pv4[3]= 1.0;

	/* rotmat is the object matrix in this case */
	mul_m4_v4(rotmat, pv4); 

	/* almost project_short */
	mul_m4_v4(persmat, pv4);
	if(fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */
		target[0] = winx/2.0f + (winx/2.0f) * pv4[0] / pv4[3];
		target[1] = winy/2.0f + (winy/2.0f) * pv4[1] / pv4[3];
	}
	else {
		/* scaling is lost but give a valid result */
		target[0] = winx/2.0f + (winx/2.0f) * pv4[0];
		target[1] = winy/2.0f + (winy/2.0f) * pv4[1];
	}

	/* v3d->persmat seems to do this funky scaling */ 
	if(winx > winy) {
		y= (winx - winy)/2.0f;
		winy = winx;
	}
	else {
		x= (winy - winx)/2.0f;
		winx = winy;
	}

	target[0]= (x + target[0]) / winx;
	target[1]= (y + target[1]) / winy;
}

/* 'rotmat' can be obedit->obmat when uv project is used.
 * 'winx' and 'winy' can be from scene->r.xsch/ysch */ 
UvCameraInfo *project_camera_info(Object *ob, float (*rotmat)[4], float winx, float winy)
{
	UvCameraInfo uci;
	Camera *camera= ob->data;

	uci.do_pano = (camera->flag & CAM_PANORAMA);
	uci.do_persp = (camera->type==CAM_PERSP);

	uci.camangle= lens_to_angle(camera->lens) / 2.0f;
	uci.camsize= uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale;

	if (invert_m4_m4(uci.caminv, ob->obmat)) {
		UvCameraInfo *uci_pt;

		/* normal projection */
		if(rotmat) {
			copy_m4_m4(uci.rotmat, rotmat);
			uci.do_rotmat= 1;
		}
		else {
			uci.do_rotmat= 0;
		}

		/* also make aspect ratio adjustment factors */
		if (winx > winy) {
			uci.xasp= 1.0f;
			uci.yasp= winx / winy;
		}
		else {
			uci.xasp= winy / winx;
			uci.yasp= 1.0f;
		}
		
		/* include 0.5f here to move the UVs into the center */
		uci.shiftx = 0.5f - camera->shiftx;
		uci.shifty = 0.5f - camera->shifty;
		
		uci_pt= MEM_mallocN(sizeof(UvCameraInfo), "UvCameraInfo");
		*uci_pt= uci;
		return uci_pt;
	}

	return NULL;
}

void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4])
{
	float pv[3];

	mul_v3_m4v3(pv, rotmat, source);

	/* ortho projection */
	target[0] = -pv[0];
	target[1] = pv[2];
}


void project_camera_info_scale(UvCameraInfo *uci, float scale_x, float scale_y)
{
	uci->xasp *= scale_x;
	uci->yasp *= scale_y;
}
